AI Insights · Timothy · October 2024
Top Boxing Games on Unified Platform in Russia, Q3 2024
Explore the performance trends of top boxing games in Russia during Q3 2024, featuring insights on downloads, revenue, and active users.
In the third quarter of 2024, the boxing games category on a unified platform in Russia showcased diverse performance trends among the leading applications, as reported by Sensor Tower.
I, The One - Fighting Games from Azur Interactive Games Limited exhibited fluctuating revenue, peaking at $41 in early August, before a decline to $7 in mid-September, with a recovery to $24 by the end of the quarter. Downloads experienced an upward trend in early July with 38.9K and saw another rise in mid-September, reaching 36.8K. The game maintained a robust weekly active user base, starting at 80.3K and growing to 115.2K in early July, then stabilizing around 92.6K by the end of September.
EA SPORTS™ UFC® 2 by Electronic Arts showed modest revenue, with a peak of $8 in early July and a gradual decline, ending the quarter at $1. Downloads remained relatively stable, with a slight increase from 16.1K in early July to 20.1K in mid-August. Weekly active users were consistent, starting at 110.7K and closing the quarter at 110.3K.
Arm Wrestling Master from GOODROID, Inc. did not generate revenue during this period. However, the game saw a significant increase in downloads, peaking at 23.5K in mid-August. The weekly active users started at 119.7K, reaching a high of 142.1K in mid-August, before ending the quarter at 116.9K.
Boss Fight. by BoomBit, Inc. had sporadic revenue, with a notable peak of $32 in late July. Downloads saw an initial surge to 26.4K in mid-July, followed by a decline to 1.5K in mid-September, before a rebound to 8.6K by the end of the quarter. Weekly active users showed a steady increase from 85.5K to 138.7K by the quarter's end.
Real Boxing 2 from Vivid Games S.A. reported a steady revenue stream, peaking at $139 in mid-September. Downloads were consistent, ranging from 6.1K to 7.6K throughout the quarter. The weekly active user count remained stable, starting at 14.3K and closing at 15.2K.
For more detailed insights and data on these games, visit Sensor Tower.